1. Openers
What breaks the ice. An opener is your first move—verbal or nonverbal—that kicks off the interaction. It can be bold, curious, funny, or situational, but the goal is simple: get her to respond. Great openers bypass her filters and spike attention before her social shield fully activates.
2. Direct Game
You make your intent clear—fast. Direct game is when you approach and express your interest upfront, usually in a confident, grounded way. “I saw you and had to meet you.” It’s risky, but high-reward when done right. It forces her to respond to your presence, not your tactics.
3. Indirect Game
You slide under the radar. Indirect game masks your intent behind casual or curious conversation. You might ask her opinion, tease her like a friend, or make it seem like you’re just socializing. It’s the art of seduction through suggestion—not declaration.
4. Neg / Negging
A backhanded compliment that disarms. A neg is a subtle jab or tease that lowers her perceived status without being outright rude. It breaks her ego shield and makes you stand out from the orbiters. Think: “You’re cute… for someone who takes 30 selfies a day.”
5. DHV (Demonstration of Higher Value)
You’re showing, not telling, that you’re the prize. DHVs are stories, behaviors, or traits that signal social proof, confidence, adventurousness, or emotional intelligence—without bragging. When done right, they make her chase you.
6. IOI (Indicator of Interest)
Signs she’s into you. These are cues that she’s attracted—playing with her hair, laughing too hard at your jokes, asking you personal questions, or staying close when she doesn’t have to. Recognizing IOIs is how you know when to escalate.
7. Frames
Who’s dictating the reality. A frame is the lens through which an interaction is interpreted. Is she qualifying herself to you, or are you chasing her? Are you the fun, dominant leader—or the guy trying to win approval? The man who holds the stronger frame wins the dynamic.
8. Kino / Touch
Physical escalation, smooth and strategic. Kino refers to touch—light, playful, or intimate—that builds comfort and attraction. The trick is to lead gradually and confidently. A touch on the arm becomes a hand on the back becomes pulling her in closer.
9. Compliance
Her willingness to follow your lead. Asking her to move seats, take your hand, or answer a personal question—these are compliance tests. Every yes, every action she follows, deepens your control of the frame. Stack compliance to create momentum toward the close.
10. Push-Pull
Tension that keeps her hooked. This is seduction’s rhythm: give warmth, then take it away. Compliment her, then tease. Show interest, then seem distracted. Push-pull creates emotional spikes, which women crave—it’s the rollercoaster that makes her feel something real.
11. Close
The finish line—or one of them. A close is any successful step forward: number close (you got her contact), kiss close (you locked lips), F-close (you took her home). It’s the payoff, but each close is also a springboard to the next level. Seduction is a ladder—this is a rung.
12. Cocky-Funny
Arrogance wrapped in humor. This is playful dominance—a blend of teasing, self-amusement, and unapologetic swagger. You’re not trying to please her. You’re entertaining yourself, and she gets swept up in it. The formula: act like the prize, but never take yourself too seriously.
13. Banter
Verbal foreplay. Banter is light, fast, and flirtatious back-and-forth. Think teasing, challenge-response, ironic flirtation. It builds comfort and attraction by keeping her emotionally engaged. The goal isn’t to win the argument—it’s to stir her emotions while laughing together.
14. Tests / Shit Tests
Is he really that confident? Let’s find out. Women test men—often unconsciously—to see if they’re the real deal. She might ignore you, challenge you, call you arrogant, or pretend she’s not interested. Pass by staying calm, unreactive, and amused. Fail by getting defensive.
15. Peacocking
Stand out—or die invisible. Peacocking is wearing or doing something visually loud that sparks curiosity and makes you memorable: a bold jacket, rings, a hat, or eccentric style. It’s bait that draws attention and gives her an excuse to talk to you.
16. Social Proof
Pre-selected by the tribe. When others (especially women) show you attention or respect, your value spikes in her eyes. Women are wired to desire what other women want. High social proof fast-tracks attraction—you don’t need to explain your value if the room already signals it.
17. Inner Game
Your mental foundation. Inner game is your self-belief, mindset, confidence, and emotional control. You could have great lines, but without solid inner game, women feel the incongruence. Master this, and the rest follows—it’s the silent force behind your presence.
18. Outer Game
What she sees, hears, and feels. Outer game is your visible strategy—approaches, escalation, storytelling, body language, logistics. It’s the performance layer. While inner game runs deep, outer game is what gets you in the door and keeps her intrigued.
19. Day Game
Hunting in broad daylight. Day game is approaching women during the day—streets, parks, cafes, bookstores. It requires precision and subtlety. There’s less noise and alcohol to hide behind, so confidence and calibration matter more. Done well, it feels spontaneous and cinematic.
20. Night Game
The playground of chaos. Night game happens in bars, clubs, parties—loud, high-energy environments. The rules shift: social proof, logistics, and fast escalation become critical. Women expect boldness, so hesitation kills. You’re competing with music, alcohol, and male thirst.
21. Isolation
Peel her away from the herd. Isolation is the move where you separate the girl from her group—physically or emotionally—so the interaction can go deeper. The goal is privacy, even in a public space. It’s the shift from “talking in front of others” to “us versus the world.”
22. Screening and Qualifying
Make her earn it. Screening is filtering for girls who fit your standards—beauty, intelligence, attitude. Qualifying is making her prove herself. When you ask, “What do you have going for you besides looks?” you flip the script. She chases you to win you.
23. Hook Point
When she’s in. The hook point is the moment she becomes invested. Her body turns toward you, her responses get longer, her energy spikes. She’s not just being polite—she wants the conversation to continue. Before the hook point, you work. After it, she does.
24. LJBF (Let’s Just Be Friends)
The graveyard of attraction. When a girl says this, it means your game didn’t spike desire—she sees you as safe, not seductive. You played it too platonic, too needy, or just too slow. It’s a polite rejection… but sometimes, with the right trigger, it can be reversed.
25. Triangular Gaze
Eye contact that builds sexual tension. The triangular gaze is when you alternate your eye contact between her left eye, right eye, and mouth—slowly and deliberately. It’s a silent signal that shifts the vibe from social to seductive. It pulls her attention inward and says, “I see you… and I want you.”
26. False Time Constraint
The escape plan you don’t actually take. A false time constraint is when you subtly tell her you won’t be staying long—“I’ve got to meet my friends in a minute, but…”—which lowers her defenses. It removes pressure, positions you as socially preoccupied, and ironically makes her want you to stay longer.
27. Scarcity / Abundance Mentality
Mindset determines outcome. A scarcity mentality fixates on one girl, fearing loss, trying to “make it work.” Abundance mentality knows there are always more women, more chances, more options. Women feel which one you operate from. Scarcity repels; abundance attracts.
28. AMOG (Alpha Male of the Group)
Your biggest threat—or your biggest test. The AMOG is the dominant guy in the room or social circle. He’s loud, confident, often cocky. You’ll face him eventually. Beat him by staying cool, sub-communicating higher value, and never fighting for status—own it instead.
29. AFC (Average Frustrated Chump)
The guy who just doesn’t get it. An AFC is the classic nice guy—over-eager, approval-seeking, romanticizing one girl while she gives her attention to someone else. He’s not evil, just clueless about attraction. Your job isn’t to be “better”—it’s to be different.